Our team is all about breaking barriers and creating positive social change through story-telling in VR.

We want to build more educated, aware, and caring places to work, so people don’t have to waste mental resources on scanning the social environment for threat and can just use their brains for kick-ass projects and solve crucial world problems.

We want to support organizations like yours! 

Pulling from our team and advisory board’s diverse backgrounds in neuropsychology, insights, diversity & inclusion, learning, engineering, and computer science we leverage immersive technology to create realistic VR simulations. 

We support your team’s learning of nuanced bias to develop the skills needed for high performance teams to navigate the workplace with high social intelligence.


Myra Ballentine

Myra is passionate about inclusion and bias and serves as the SME and the Managing Partner for VECTRE.

She believes in the power of stories to trigger emotions, shape values, and teach both unique and universal experiences.  Myra combines her background in business and behavioral science research with creative thinking to improve strategic business performance through XR technologies.

She is passionate about supporting people in their journeys to continuously grow and understand the world through storytelling and new perspectives. Myra believes unlearning bias through immersive experiences in XR is a powerful tool – and in the hands of organizations will change the world.

She has a Bachelor’s degree in Business Management and a Master’s from Harvard University.

Her background in Business and Behavioral Science is what drew her to VR – to its endless possibilities and the potential it brings to change, grow empathy, build relationships and impact overall organizational effectiveness. 

Michael Ballentine

Michael is the Lead Interaction Designer at VECTRE and has been working in the field of VR for over 4 years.

He comes from a background of game design, technical art, and animation.
As Lead Interaction Design, Michael has to be detail-oriented and understand how the user will interact with the world’s we create to make  experiences as real as possible. His favorite aspect of creation is to add the little animations and details we call “the fire” that attempts to trick the end user into believing they have transcended into another reality.

Michael has a BS in Computer Animation from Full Sail University in sunny Orlando, Florida

Parth Naik

Parth is the lead programmer at VECTRE. He grew up in India and moved to the states to explore his passions in Game Design.

Parth is always eager to work hard to bring his stories to life, but is no stranger to relaxation. During his time off Parth loves travel, and has been to 14 different countries.
Parth has a background in Computer Science. Inspired by his love for games he went back to school to explore his passion from a game design and programming side. He was excited about the new immersive qualities of Virtual Reality, and how they can be used to experience stories in a brand new way.

Parth received his masters from UCSC with a Masters of Science in Games and Playable Media.

We are so grateful for our advisors and team members. They are from diverse backgrounds and industries, each bringing a unique perspective, which helps us produce the highest quality experiences.

Thank you.

Advisors and Team

Tracie Jones

Director of Diversity, Equity & Inclusion | Harvard GSE

Melissa Monich

R&D Exec | Retired Band 5 P&G
Business Advisor

CEO, Jemby
Business Advisor

Insights Exec | Retired P&G Leader
Product Innovation Advisor

Andrew Rayner

DEI Specialist | Facebook
Harvard GSE
Dartmouth College

Rachel Hanebutt

Gender Researcher | Confi
Harvard University
Emerson College

Mickey Stewart

3D Artist and Videographer | VECTRE
University of Cincinnati

Asif LalDin

Data Analyst | VECTRE
Kingston University
University of Gloucestershire

Peter Sukits

Financial Advisor
Risk | GE Aviation
Cornell University MBA